Sustainability Education at BUGS

Real world problem solving through place-based learning. Building S-STEAM: BUGS students engage in "S-STEAM" related service learning projects that integrate their knowledge of Sustainability-related Science, Technology, Engineering, Arts, and Math and Sustainability concepts like "Systems and Future Thinking" and "Stakeholder Engagement" into real world settings and projects in the community.  

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6th grade

Urban Gardening and the Commons                                

In the 6th grade students are introduced to our sustainability guiding principles through urban gardening and waste management projects. All 6th grade students are enrolled in a foundational course called "Sustainability Studio". The class meets for 3 hours a week, including double block, two-hour class, to engage in field study and hands-on STEAM projects that teach basic sustainability principles. 

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7th Grade

Urban Watersheds and the Gowanus Canal Superfund Site

In the 7th grade students expand their study of sustainability to urban watersheds and the Gowanus Canal Superfund site. Furthermore, students select special "Project Block" courses where, for two hour sessions every week, they explore the grade level theme through STEAM related activities. During the second semester, students work with their Project Blocks to perform sustainable community action. 

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8th Grade

Urbanization and Climate Change                                        

In the 8th grade, the scope of sustainability is further widened through the theme of urbanization and climate change. Through their Project Blocks, students engage with communities around Brooklyn to understand the impact of climate change and overpopulation on cities. In the spring, students conduct research projects and perform community action. In June, their results are presented to a Panel of Experts for feedback and appreciation. 


Elements of Sustainability Education

Sustainability is interdisciplinary at BUGS. Teachers apply multiple pedagogical approaches to bring real world problem solving into the classroom. 

  • Place-Based Learning
  • Project-Based Learning
  • Service Learning/YPAR
  • STEAM